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  • Author: Thavage
  • Added: 2024/05/29
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(Elune) Simple guide to One With The Light (Manastorm Focused).

Welcome to my Manastorm focused One With The Light build guide.

This guide will cover what abilities, talents and general advice to help you on your ways to pushing Manastorms with my version of a One With The Light oriented build. This build is super friendly for new players since One With The Light is relatively easy to roll and is a really versatile talent that allows us to focus on either being a tank or dps. This guide will balance between the tank side and dps since most Manastorm fights don't have damage checks so you don't have to worry about pushing your damage and having some tankiness to see how fights work will be beneficial long term for any player!

If you would prefer a build that is more focused on damage but quite a bit squishier for pushing Manastorms, I have a Corrupted Maelstrom Weapon guide for just that! That very build got me from level 1 all the way to 1000 and now I have opted to to persue this build since the tankiness is just so much more comfortable past 1000.

Current build as of: June 8th

Be sure to check out this guide on card locations to see if any cards you don't have can be earned for this build.

What exactly is One With The Light and how does it play?


One With The Light removes the physical damage component on our Crusader Strike and Divine Storm and makes them scale more with holy modifiers. Generally, if you are choosing to play One With The Light then the staple is to run Seal of Command as it can be majority of your damage is most scenarios.

For this build we are using Strength as our primary stat.

How does the build work?

Since we want to be fairly tanky, this build is closer to a Protection Paladin than it is to a Retribution Paladin but we will also be grabbing damage sources where we can. Righteous Fury allows us to achieve that and enables us to pick up Crimson Champion plus Crimson Defense. The combination of Crimson Champion and Crimson Defense provides us an extra defensive if needed, or really big AoE when fighting a bunch of enemies giving us some nice quality of life benefits to the build.

If you think you would enjoy playing a Paladin that uses the light to devastate their foes, this could be for you!

Core Abilties and what I recommend to start with.


With the new Synergy system and card slotting changes that came with Chapter 2, depending on your prestige level and how many scrolls you have available when you reach level 60, it is beneficial to not card anything during the levelling process and wait til you run out of scrolls to card the important stuff or just things you miss in general for builds.

If you didn't know about the card slotting changes, with the release of Chapter 2, we have more card slots available now and you no longer have to be below level 10 to slot cards anymore so you are able to wait til level 60 to slot abilities or talents but you still want to use this to get your starting abilities. Just make sure you remove your starter spells after you lock them in!

Starting Abilities.

  • Righteous Fury - Really crucial to have this if you are going tank focused.

Abilties to card.

  • Smoke Bomb - Really nice defensive that has the extra functionality of making casters not be able to target us with spells for the duration when they are not inside allowing us to group them up easier if needed. Casters and magic damage are the biggest threat in manastorms right now!
  • Divine Shield - Very important defensive to have for Manastorms. Immunities are your saving grace when things get out of your control and this will allow you some breathing room to recover.
  • Arcane Power - Major cooldown that increases your damage dealt. Really good to have.
  • Last card slot is more of a flex slot. I suggest you leave this free until later on and pick something you are missing after getting level 60. If you really want to use this slot early then Seal of Command should be considered. It will do most of your damage but it shouldn't be super hard to roll, and in that case you could opt in to slotting Fel Infused Weapon instead as this is a very nice boost to your damage but nowhere near as much as Seal of Command. In AoE situations, this procs of Divine Storm and Shield of Righteousness for each enemy hit!

Talents


If you get any of the talents listed or ones that have really good synergy with the build (flat % increases for example), be sure to LOCK them in so you don't accidentally roll them off until you are close to the min-max state and need to roll them off. Even getting a 1/5 talent that is good for the build can be worth locking as the new Synergy system has a higher chance of upgrading your locked talents making capstones easier to obtain!

Biggest talents to card.

  • Crimson Defense - Really nice quality of life bonus. As mentioned above, it gives us a ton of AoE damage and a 30% defensive on a really short cooldown!
  • Mental Quickness - Huge for any melee hybrid spec. The spell and magic damage bonus it provides cannot be missed out on.
  • Hoplite Training - This allows us to use any two-handed polearm alongside a shield. Really massive for this build. Can be played without but you won't be able to pick up any talent that synergises with two-handed weapons and will have to focus on a one-handed weapon route until you get this.
  • Divine Blademaster - You want to be stacking a lot of strength for this build and this talent not only increases our Armor after a parry but also increases our holy damage by 100% of our strength after a parry too!

Complementary Talents to card if you don't have all of the ones above or have spare card slots.

  • Unbounded Deathhealer / Draining Strikes - These two talents give us quite a bit of self sustain ontop of everything else we already have. Super helpful but could be very hard to get with synergy rolls being a thing.

Abilities and Talents to keep an eye for during levelling and at level 60.


If you aren't able to card any of the above, be sure to keep those abilties/talents in mind!
  • Divine Storm - Core part of our rotation. Will struggle to clear groups, and have slightly less self healing if you don't have this.
  • Charge + Shimmer - Simple gap closer allowing you to get back in the action or speed up your runs and a blink to dodge mechanics.
  • Avenger's Shield - If you find yourself needing to run out of a mechanic or hit something from ranged, this can be used to do a bit of damage until you can charge back in. Combined with Shield of the Templar and this gives us an extra interrupt!
  • Direct Command - Gives our Seal even more damage. We do not care about hitting 1 fewer target when we spend most of the time fighting bosses.
  • Spellblade - This is quite important to sustain even inside Manastorms since all of your attacks have a mana cost and they will be used frequently. If you find Mana Reave that can be used as well but you won't need it if you get 3/3 Spellblade.
  • Inner Light - With the modifiers you are getting with the other talents, this buffs Shield of Righteousness even more and causes the healing it does to be insanely good when fighting huge groups of mobs.
  • Fiery Fervor - 30% chance to gain a flat 8% damage reduction whenever we deal holy damage. This is not needed in the end but it can be very useful if you find yourself taking a bit more damage than usual.
  • Divinity - This will provide you with a permanent 6% damage reduction when it's 3/3.
  • Ward of Light - Not only does this make Divine Storm help with periodic magic damage reduction but taking any spell damage can reset the cooldown on Divine Storm letting us press it 2, maybe 3 times in a row if we are lucky!
  • Ferocity - The more attributes we have, the better! .
  • Accuracy + Resolve - These two chance to hit talents should be all you need once they are at max rank. Combat Expertise is really nice to have, even if you don't need the hit chance and feel like you can fit it in.

Mystic Enchants.

  • Demonic Divine Storm 3/3 or Demonic Crusader Strike 3/3 - They're both essentially the same but Demonic Crusader Strike is better since we can press it more often. Just depends on what one you are able to learn first. You have to kill demons to get the mystic scroll that has a chance to give you this enchant based on what you have learned already.

Rotation, how to play the build and what Manastorm consumables I recommend you use.

Summon your pets and buff before anything else! Now once you've done that:

You just want to use Divine Storm, Shield of Righteousness and Crusader Strike on cooldown in both single target and AoE situation. AoE having Divine Storm and Shield of Righteousness a higher priority.

If you are using Pure Chaos Bolt + Rising Chaos, you can weave in Pure Chaos Bolt anytime you have a dead global meaning you cannot press any damaging ability or have to run out of a mechanic and need some ranged damage. If you have Felstorm use Pure Chaos Bolt when you are at 3 stacks of Rising Chaos.

For Manastorms, I recommend Manastorm: Rage Rush Solution, Manastorm: Harm Repellant Remedy, Manastorm: Long Haul Liquid and Manastorm: Cleanse. You could also wish to swap Manastorm: Cleanse with a Cleansing Totem since this build has a lot of freedom with abilities and then grab Manastorm: Sprint Serum for some extra mobility.

What Armour and Weapons do I want to use?

For Armour you want Paladin Tier 1 Primal Blessing (DPS) / (Item Set #-1433) (Tank) from Molten Core or Tier 2 Shadow's Embrace (DPS) / (Item Set #-1461) (Tank) from Blackwing Lair. As you progress, if you feel like you need more damage or more tankiness then you can swap between the tank version or dps versions of these sets. I personally use Tier 2 DPS at my current Manastorm level which is past 1000.

For Shields, you don't really need to worry about specific ones, just get as much block as you can find. You can get some decent shields from the Mythic+ vendor such as: Crest of Retribution, Rattlecage Buckler, Observer's Shield, Dreadguard's Protector and Draconian Aegis of the Legion.

Rings, Necks and Cloaks you want to find items with Strength and Spellpower if possible but make sure you are hit capped first before you worry about these.

When it comes to Trinkets, you can use whatever you can find with high spellpower on it or very high attack power. Neltharion's Tear from Blackwing Lair is very good as it provides you with some hit rating as well as spellpower!

For Weapons, you want to be using Polearms so perfect examples of these are: Chillpike or Flame Wrath from Mythic+ or Thunderstrike from Molten Core. All of these can drop in Strength allocation Manastorm caches.

Setting your Primary stat to Strength to open Caches from Manastorms is by far the easiest way of getting set items from Raids.

Extra information, tips or misc.

If you're like me and constantly forget to buff, I made a weakaura to track buffs that can be toggled. This covers nearly everything you would need for this build but I will be updating this to track other buffs eventually.

This is posted at the top of the page, but if you missed it, here is the current build I am using. Hopefully I didn't miss anything from the guide but this will be the min-maxed version for now!

If you like this build guide and want to check some other guides I have also made, they are:

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Will you perchance be doing a DPS version of this? Is this build suitable for M+ at all? Sorry trying to assemilate this as a noob.

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Thavage <Author> on 05/29/2024

I've tried dps versions and I haven't really enjoyed it but there's a few dps guides out there for OWTL. You could probably do m+ with this as a tank but not super high... might need to invest more into defensive layers such as Holy Shield / Shield block, some more parry talents and grab another source of mana sustain.

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Forbie on 07/20/2024

did M+20 w//o issue in this setup

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Deflection capstone doesn't work with Hoplite Training. Is it still worth taking for the 3% parry and 3% stamina?

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Thavage <Author> on 06/08/2024

Good point. It's still worth taking. Parry is quite helpful and the stamina can be converted into a bit of attack power with Hunter vs Wild.

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is there any helpful macros you can share?

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Thavage <Author> on 06/23/2024

Dont really need macros for this build. If anything, you can throw pets on passive and use /petattack with your crusader strike since pet AI can be straight up terrible sometimes.

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KebbZ on 06/26/2024

also wanted to ask about best demon to enslave?

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jbeadle on 07/05/2024

#showtooltip
/targetenemy [noexist][dead]
/petattack
/startattack
/castsequence [nocombat]Hand of Reckoning; Shield of Righteousness, Crusader Strike, Exorcist's Slash, Crusader Strike

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Thavage <Author> on 06/27/2024

I would recommend Felguards as they provide an aoe stun if needed which can be really helpful when used at the right time. Terrofiends from TBC are essentially the same, just with a different model if you wish to grab something a little bit cooler looking

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