Crimson Champion v3.0
have icon to show what cd / skill you ready to use
- Lights Hammer
- Taunt / Hand of reckoning
- Avengers shield
- Shield Wall / Divine Protection
- etc
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| Quick Facts |
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have icon to show what cd / skill you ready to use
Contains custom functions.
Code has been reviewed and is safe to use, custom functions might affect in-game performance.
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"desc": "Accounts for gear and Draenei racial"
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"customText": "function ()\n local function round(num, idp)\n local multi = 10 ^ (idp or 0);\n return math.floor(num * multi + 0.5) \/ multi;\n end\n \n local lvl = UnitLevel(\"Target\")\n local plvl = UnitLevel(\"Player\")\n local def = GetDodgeBlockParryChanceFromDefense()\n local defskill = math.floor(GetCombatRatingBonus(2)+UnitDefense(\"player\"))\n \n local umiss = def + 5\n local miss = 5 + ((defskill - (lvl*5)) * 0.04)\n if lvl == 0 then miss = def + 5\n elseif lvl == -1 then miss = 5 + ((defskill - (73*5)) * 0.04)\n end\n \n local udodge = GetDodgeChance() \n local dodge = GetDodgeChance() + ((plvl - lvl)*5 * 0.04)\n if lvl == 0 then dodge = GetDodgeChance()\n elseif lvl == -1 then dodge = GetDodgeChance() - 0.6\n end\n \n local uparry = GetParryChance() \n local parry = GetParryChance() + ((plvl - lvl)*5 * 0.04)\n if lvl == 0 then parry = GetParryChance()\n elseif lvl == -1 then parry = GetParryChance() - 0.6\n end\n \n local ublock = GetBlockChance()\n local block = GetBlockChance() + ((plvl - lvl)*5 * 0.04)\n if lvl == 0 then block = GetBlockChance()\n elseif lvl == -1 then block = GetBlockChance() - 0.6\n end\n \n local sbv = GetShieldBlock()\n local avoidance = miss + dodge + parry\n local resil = GetCombatRatingBonus(15)\n local crit = round((-1)*(5.6-(def + resil)), 2)\n local bossavoidance = round(avoidance + block, 2)\n local hsa = WA_GetUnitBuff(\"player\", \"Holy Shield\")\n local hs = 30 if hsa then hs = 0 end\n \n local bypasscalc = (umiss + udodge + uparry + ublock + hs)\n local bypass = bypasscalc if bypasscalc >= 102.4 then bypass = 0 elseif bypasscalc < 102.4 then bypass = 102.4 - bypasscalc end\n \n local critcolor = \"|cffff0000\"..crit..\"|r\" \n if crit >= 0 then critcolor = \"|cff00ff00\"..crit..\"|r\"\n end\n \n local divpro = WA_GetUnitBuff(\"player\", 498)\n local maxHP = UnitHealthMax(\"player\")\n local pain = WA_GetUnitBuff(\"player\", 33206)\n local armor = select(2, UnitArmor(\"player\"))\n local rf = WA_GetUnitBuff(\"player\", 25780)\n local impRF = select(5, GetTalentInfo(2,7))\n local bosanc = WA_GetUnitBuff(\"player\", 20911)\n local dp = WA_GetUnitBuff(\"player\", 54428)\n local sott = select(5, GetTalentInfo(2,24))\n local gbtl = select(5, GetTalentInfo(2,23))\n \n --[[local dr = min(armor\/((467.5 * 73 - 22167.5)+armor),0.75)\n if lvl == 72 then dr = min(armor\/((467.5 * 72 - 22167.5)+armor),0.75)\n elseif lvl == 71 then dr = min(armor\/((467.5 * 71 - 22167.5)+armor),0.75)\n elseif lvl == 70 then dr = min(armor\/((467.5 * 70 - 22167.5)+armor),0.75)\n end]]\n \n local dr = min(armor\/((467.5 * lvl - 22167.5)+armor),0.75)\n if lvl == 0 then dr = min(armor\/((467.5 * 73 - 22167.5)+armor),0.75)\n elseif lvl == -1 then dr = min(armor\/((467.5 * 73 - 22167.5)+armor),0.75)\n end\n \n if rf then dr = 1-(1-dr)*(1-(0.02*impRF))\n end\n if bosanc then dr = 1-(1-dr)*(1-0.03)\n end\n if dp then dr = 1-(1-dr)*(1-0.03)\n end\n if pain then dr = 1-(1-dr)*(1-0.4)\n end \n if divpro then dr = 1-(1-dr)*(1-0.5)\n end\n local drd = dr*100\n \n \n -- Resistance \n local fireres = select(2, UnitResistance(\"player\", 2))\n local firecolor = \"|cffff0000\"..fireres..\"|r\" \n if fireres >= 365 then firecolor = \"|cffa335ee\"..fireres..\"|r\" \n elseif fireres >= 244 then firecolor = \"|cff00ff00\"..fireres..\"|r\"\n end\n local natureres = select(2, UnitResistance(\"player\", 3))\n local naturecolor = \"|cffff0000\"..natureres..\"|r\" \n if natureres >= 365 then naturecolor = \"|cffa335ee\"..natureres..\"|r\" \n elseif natureres >= 244 then naturecolor = \"|cff00ff00\"..natureres..\"|r\"\n end\n local frostres = select(2, UnitResistance(\"player\", 4))\n local frostcolor = \"|cffff0000\"..frostres..\"|r\" \n if frostres >= 365 then frostcolor = \"|cffa335ee\"..frostres..\"|r\" \n elseif frostres >= 244 then frostcolor = \"|cff00ff00\"..frostres..\"|r\"\n end\n local shadowres = select(2, UnitResistance(\"player\", 5))\n local shadowcolor = \"|cffff0000\"..shadowres..\"|r\" \n if shadowres >= 365 then shadowcolor = \"|cffa335ee\"..shadowres..\"|r\" \n elseif shadowres >= 244 then shadowcolor = \"|cff00ff00\"..shadowres..\"|r\"\n end\n local arcaneres = select(2, UnitResistance(\"player\", 6))\n local arcanecolor = \"|cffff0000\"..arcaneres..\"|r\" \n if arcaneres >= 365 then arcanecolor = \"|cffa335ee\"..arcaneres..\"|r\" \n elseif arcaneres >= 244 then arcanecolor = \"|cff00ff00\"..arcaneres..\"|r\"\n end\n \n -- Expertise \n local exp = GetExpertise()\n local expp = exp * 0.25\n local expcolor = \"|cffff0000\"..exp..\"|r\"\n if exp >= 26 then expcolor = \"|cff00ff00\"..exp..\"|r\"\n end\n local exppcolor = \"|cffff0000\"..expp..\"|r\"\n if exp >= 26 then exppcolor = \"|cff00ff00\"..expp..\"|r\"\n end\n \n -- Hit\n local insp = WA_GetUnitBuff(\"player\", 28878)\n local herp = WA_GetUnitBuff(\"player\", \"Heroic Presence\")\n local hitCalc = herp and 1 or 0\n local hit = round(GetCombatRatingBonus(6) + hitCalc, 2)\n local hitcolor = \"|cffff0000\"..hit..\"|r\" if hit >= 8 then hitcolor = \"|cff00ff00\"..hit..\"|r\" end\n \n local agi = select(2, UnitStat(\"player\", 2))\n local agiDeci = agi*0.1 - math.floor(agi*0.1)\n local ehp = maxHP \/ (1-dr)\n \n -- Shield Durability\n local scur, smax = GetInventoryItemDurability(17) if scur == nil then scur = 0 end if smax == nil then smax = 1 end\n local sdp = round((scur\/smax)*100, 2)\n local sdpcolor = \"|cffffff00\"..sdp..\"|r\"\n if sdp > 25 then sdpcolor = \"|cff00ff00\"..sdp..\"|r\"\n elseif sdp < 5 then sdpcolor = \"|cffff0000\"..sdp..\"|r\"\n end\n local sdicolor = \"|cffffff00\"..scur..\"|r\"\n if sdp > 25 then sdicolor = \"|cff00ff00\"..scur..\"|r\"\n elseif sdp < 5 then sdicolor = \"|cffff0000\"..scur..\"|r\"\n end\n \n local function cs(custom_opt)\n local a = aura_env.config[custom_opt]\n return \"|c\" .. string.format(\"%x\", a[4]*255) .. string.format(\"%x\", a[1]*255) .. string.format(\"%x\", a[2]*255) .. string.format(\"%x\", a[3]*255)\n end\n \n local function sc(cap_value)\n local a = \"\"\n if aura_env.config.sc then a = \" \/ \" .. string.format(\"%.1f\", cap_value) .. \"\" end\n return a\n end\n \n local function sc1(cap_value)\n local a = \"\"\n if aura_env.config.sc then a = \" \/ \" .. string.format(\"%.0f\", cap_value) .. \"\" end\n return a\n end\n \n local function ps()\n local a = \"\"\n if aura_env.config.ps then a = \" %\" end\n return a\n end\n \n local miss_display = \"\"\n if aura_env.config.show_miss then miss_display = \"Miss: \"..cs(\"values\")..string.format(\"%.2f\", miss)..\"|r\"..ps()..\"\\n\"\n end -- %c1\n \n local dodge_display = \"\"\n if aura_env.config.show_dodge then dodge_display = \"Dodge: \"..cs(\"values\")..string.format(\"%.2f\", dodge)..\"|r\"..ps()..\"\\n\"\n end -- %c2\n \n local parry_display = \"\"\n if aura_env.config.show_parry then parry_display = \"Parry: \"..cs(\"values\")..string.format(\"%.2f\", parry)..\"|r\"..ps()..\"\\n\"\n end -- %c3\n \n local avoid_display = \"\"\n if aura_env.config.show_avoid then avoid_display = \"Avoid: \"..cs(\"totals\")..string.format(\"%.2f\", avoidance)..\"|r\"..ps()..\"\\n\"\n end -- %c4\n \n local block_display = \"\"\n if aura_env.config.show_block then block_display = \"Block: \"..cs(\"values\")..string.format(\"%.2f\", block)..\"|r\"..ps()..\"\\n\"\n end -- %c5\n \n local crit_display = \"\"\n if aura_env.config.show_crit then crit_display = \"Crit: \"..critcolor..ps()..\"\\n\"\n end -- %c6\n \n local dr_display = \"\"\n if aura_env.config.show_dr then dr_display = \"DR: \"..cs(\"values\")..string.format(\"%.2f\", drd)..\"|r\"..ps()..\"\\n\"\n end -- %c7\n \n local ehp_display = \"\"\n if aura_env.config.show_ehp then ehp_display = \"EHP: \"..cs(\"values\")..string.format(\"%.0f\", ehp)..\"|r\"..\"\\n\"\n end -- %c8\n \n local armor_display = \"\"\n if aura_env.config.show_armor then armor_display = \"Armor: \"..cs(\"values\")..string.format(\"%.0f\", armor)..\"|r\"..\"\\n\"\n end -- %c9\n \n local max_hp_display = \"\"\n if aura_env.config.show_max_hp then max_hp_display = \"HP: \"..cs(\"values\")..string.format(\"%.0f\", maxHP)..\"|r\"..\"\\n\"\n end -- %c10\n \n local block_value_display = \"\"\n if aura_env.config.show_bv then block_value_display = \"Block Value: \"..cs(\"values\")..string.format(\"%.0f\", sbv)..\"|r\"..\"\\n\\n\"\n end -- %c11\n \n local hit_display = \"\"\n if aura_env.config.show_hit then hit_display = \"\\nHit: \"..hitcolor..sc1(8)..ps()..\"\\n\"\n end --%c12\n \n local exp_display = \"\"\n if aura_env.config.exp_dropdown == 1 then\n exp_display = \"\"\n elseif aura_env.config.exp_dropdown == 2 then\n exp_display = \"Exp: \"..exppcolor..sc(6.5)..ps()..\"\\n\\n\"\n elseif aura_env.config.exp_dropdown == 3 then\n exp_display = \"Exp: \"..expcolor..sc1(26)..\"\\n\\n\"\n end -- %c13\n \n local arcaneres_display = \"\"\n if aura_env.config.show_arcane then arcaneres_display = \"|cffe6f2f3\"..string.format(\"A: \")..\"|r\"..arcanecolor..\"|r\"\n end -- %c14 \n \n local fireres_display = \"\"\n if aura_env.config.show_fire then fireres_display = \"|cffff6400\"..string.format(\" Fi: \")..\"|r\"..firecolor..\"|r\"\n end -- %c15\n \n local frostres_display = \"\"\n if aura_env.config.show_frost then frostres_display = \"|cff00e4ff\"..string.format(\" Fr: \")..\"|r\"..frostcolor..\"|r\"\n end -- %c16\n \n local natureres_display = \"\"\n if aura_env.config.show_nature then natureres_display = \"|cff37c04d\"..string.format(\" N: \")..\"|r\"..naturecolor..\"|r\"\n end -- %c17\n \n local shadowres_display = \"\"\n if aura_env.config.show_shadow then shadowres_display = \"|cff9b00ff\"..string.format(\" S: \")..\"|r\"..shadowcolor..\"|r\"\n end -- %c18\n \n local sdur_display = \"\"\n if aura_env.config.sd_dropdown == 1 then\n sdur_display = \"\"\n elseif aura_env.config.sd_dropdown == 2 then\n sdur_display = \"\\nSD: \"..sdpcolor..ps()..\"\\n\"\n elseif aura_env.config.sd_dropdown == 3 then\n sdur_display = \"\\nSD: \"..sdicolor..(\" \/ \")..smax..\"\\n\"\n end -- %c19\n \n local bypass_display = \"\"\n if aura_env.config.show_bypass then bypass_display = \"Bypass: \"..cs(\"values\")..string.format(\"%.2f\", bypass)..\"|r\"..ps()..\"\\n\"\n end -- %c20\n \n \n \n return miss_display, dodge_display, parry_display, avoid_display, block_display, crit_display, dr_display, ehp_display, armor_display, max_hp_display, block_value_display, hit_display, exp_display, arcaneres_display, fireres_display, frostres_display, natureres_display, shadowres_display, sdur_display, bypass_display\nend",
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