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Panache

PanacheRank 11
35 Energy
Instant5 sec cooldown
Requires Melee Weapon
Finishing move reduces the duration of your active Stagger effect by 0.6 seconds per combo point and deals damage all enemies within 8 yards:
1 point : 112+((325*1)+AP*0.03)*1-320+((325*1)+AP*0.07)*1 damage.
2 points: 112+((325*2)+AP*0.06)*1-320+((325*2)+AP*0.14)*1 damage
3 points: 112+((325*3)+AP*0.09)*1-320+((325*3)+AP*0.21)*1 damage
4 points: 112+((325*4)+AP*0.12)*1-320+((325*4)+AP*0.28)*1 damage
5 points: 112+((325*5)+AP*0.15)*1-320+((325*5)+AP*0.35)*1 damage

Spell Details

Please note that Spell Scaling and PvP Mods may not always be accurate or present.

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 35 Energy
Range 5 yards (Combat Range )
Cast time Instant
Cooldown 5 seconds
GCD 1 second
Threat Flat Bonus: 124

Multiplier: 1.30

AP Bonus: 0.00

Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 School Damage:
Value: 112 to 320
Radius: 8 yards
Effect #2 Dummy:
Effect #3 Trigger Spell with Value:
Value: 2 to 0
Captain’s Resolve

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