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  • Author: Gild
  • Added: 2024/04/28
  • Views: 54.5k
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S9 Gild's Builds: Crimson Champion (TANK)

Table of Contents
Section 1: Notes
Section 2: The Build
Subsection 2.1: Level 1
Subsection 2.2: Abilities you WANT
Subsection 2.3: Talents you WANT
Section 3: How it Plays
Section 4: TL;DR
SECTION 1: NOTES
Crimson Champion is a tanky build, with self healing, survivability and a metric boat load of damage. Relying heavily on block to make the core enchants function, it's capable of pushing solo manastorms, tanking dungeons and tanking raids. Relying on some rare cards, it's fairly difficult to get everything you want, but achievable with a bit of luck. It functions off Paladin abilities, focused on AOE and self healing to achieve a full combo. Unfortunately it's fairly rigid in abilities and talents, limited to one handed weapons, a shield and defensive things in general. While it benefits heavily from damage, you need to build a certain amount of defensives in both abilities and talents, to have a consistent block chance and endurance. Can be mixed with One with the Light for extra damage/healing off Divine Storm.

If you need information on where to find specific cards for abilities, feel free to check out S9 Card Drops for locations, or ideas on new cards you might want to collect.

This is a long form guide, meant to give proper explanation and information on the build. If you can't be bothered to read, check out the TL;DR at the bottom.

Things to remember:
- Crimson Champion is a tank first, damage dealer second.
- AMAZING Manastorm/prestige build, you can spam Divine Storm AOE to 60, and beyond.
- Rigid in card choices. Paladin and defensive focused doesn't give much leeway or room for extra.
- Has a few hard card requirements to get up and rolling, might not be an ideal "starter" build.
SECTION 2: THE BUILD
The level 1 start is important, yet often seems to get skipped over in guides. What cards do you slot in if you dont have every perfect combination you need? Is there any abilities good for leveling, but not so great to keep the whole time? WHY do they suggest the abilities they do? We're going to cover these things, and more!

Primary Stat: Strength
Main stat is fairly obvious, strength based, Paladin styled gear and items will give us the extra edge to dish out damage and take the hits.

Gear: Strength > Spell Power/Int > Stamina (Manastorms/Solo DPS)
Defense Rating > Stamina > Spell Power/Int (Tanking)

Spell Power now gives flat weapon damage, making it an incredible secondary stat, especially when paired with Mental Quickness especially for Paladin styled builds. Dipping into multiple sources of damage and scaling all of it makes this a potent build with all your abilities scaling well with your gear.

Lawbringer or any other Paladin Sets you pick up.

Weapons: One hand weapon with a shield. A spellcaster mainhand like Aurastone Hammer and so on, with an enchant like Fel Infused Weapon or Flametongue.

Best shield you can get your hands on, grab a Defense Rating focused one for Tanking like Observer's Shield, and a spellcaster statted one for Manastorms/Solo stuff like Red Dragonscale Protector.

Subsection 2.1: Starting Abilities (Level 1)Bread and butter until level 60 and you roll Hammer of the Righteous.Shield go bonk, big heals, big damage.Paladin tank stance, increases spell damage by 30% of Stamina (Huge).You know why it's here. Melee charge everywhere, it's just a way of life.
Subsection 2.2: Ability Cards and other Abilities you WANTHoly moly is this amazing, 100% uptime, Hammer of Wrath proc included. What more to say?Absolute top tier ability. Some people dont card common abilities, but its so important that you simply can't RNG it.Hammers go bonk. Card it, dont rely on RNG.
  • Free choice depending on cards, see below
MAKE NOTE: Now there's some choices to be made here. Not everyone has every card, whether it be a gold version, or a normal version. Some cards are mighty difficulty to obtain, some people don't have the greatest luck either. Therefor I will list a variety of cards that can be substituted in for USEFUL abilities. A variety of abilities are helpful and can flesh out the build, so it's often better to get these guaranteed as opposed to leaving it to luck (where possible). Each one will have a brief explanation of why it might have a place in the build and the general usage of it.

These are all useful abilities to end up rolling, whether you card them or not.
Weapon enchantment, self explanatory.Free 10% block chance and holy thorns. 10/10Amazing damage ability, even better with Pious StrikesNice ability even without the Crimson Defense effect, top tier with it.Same as before, nice ability even without the Crimson Defense effect, top tier with it.Healing increase, blocking gives mana. Boy do you need mana.Consecration that moves with you.20% health for 20 seconds on a 2 minute cooldown.25% block chance, 50% block value for 10 seconds. I prefer this over Holy Shield.Use this or Shield Block. (I prefer Shield Block).Dodge half the hits, block the ones that even make it through.If you do get hit, enjoy even more DR.60% DR for those spicy moments.More DR, self healing, AND damage? Whew lad.
Subsection 2.3: Talent Cards and other Talents you WANT

MAKE NOTE: Always aim for the full version of talents if you can. Substitute in what you have, when you can.Makes your whole build. You need this.8% damage reduction for using things you already use.Damage, AOE, Strength buff. Nice.Extra damage on Divine Storm, not really a huge deal on this build.Big heals, damage, super loud noise that announces your arrival.30% DR and 15% extra phys damage dealt; chance after using Shield of Righteousness.Absolutely amazing, powerhouse of a talent that Paladin styled builds absolutely LOVE.10% Periodic Magic DR and a chance to reset Divine Storm. Amazing.Damage and block chance.Armor, Holy spell power based on 200% of Strength.Block chance, Strength buff, and DR.Block chance, block value.Damage Reduction from blocked hits.10% chance for 50% DR.Damage, healing, crit strike chance.DR, block value, works well with Shield Block.
(Take anything that increases survivability, DR% or % increased damage. Dodge, Parry and Block are all useful stats. Block only needs to reach 50% or so, then you can focus on the other mitigation.)
Sub these in if you need to fill a Talent Card slot, or happen to roll it:
Unbounded Deathhealer
Unbounded Deathbringer
Amal'thazad's Malediction
Amal'thazad's Curse
Seething Flames
Overheated Strikes
Stormbringer
Purification By Light
Righteous Zealot
Harbinger of Flame
SECTION 3: HOW IT PLAYS
How does it feel? Whats the rotation? Manastorm? Macros? HELP!

Some useful macros:
  • #showtooltip
    /castsequence reset=2 Hammerstorm, Hammer of Wrath
Hammers within hammers.
  • #showtooltip
    /castsequence reset=2 Hammer of the Righteous, Shield of Righteousness
Bonk into bonk, can reverse order if you prefer.
  • #showtooltip
    /castsequence reset=2 Hammer of the Righteous, Shield of Righteousness, Divine Storm, Exorcist's Slash
    /cast Heroic Strike
Current all in 1 macro in combination with Hammerstorm one.

Rotation:
1. Hammerstorm
2. Hammer of Wrath
3. Shield of Righteousness
4. Hammer of the Righteous
5. Anything else if you need a second before Hammerstorm is off CD.
6. Repeat

Manastorm:
1. The exact same as above.

SECTION 4: TL;DR
Hammers go bonk

Related

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Is there a certain level that you want to use rerolls for the more important spells/talents?

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Gild <Author> on 05/05/2024

Honestly I would say that with the right cards you're mainly down to fishing for buffs other small things, so no need to sit at a certain level. (imo at least) Most stuff is low level able to be rolled so no real worry.

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Any idea what Mystic enchants should we go for?

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Gild <Author> on 05/05/2024

Lightforged Wep, Strength in Faith, Divine Storm ones, whatever Fighter/Wizard world RE's you get.

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Is there much difference between Flametongue Weapon and FiW? I've heard some say that in a build like this Flametongue provides more, but I'm uncertain.

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I rolled Shielded Slash and I thought:
Is it worth it to run a macro of the likes:
#showtooltip
/castsequence reset=2 Crusader Strike, Shielded Slash

?

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Can you provide your RE's too?

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Do i still need to get Def Rating gear on top of tank stance's 6% or is it not nessecary?
Last edited by MajkyTheButcher on 07/21/2024

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Can this build be used in Area 52 as well??

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