Can you build Vampire Lord for Wildcard Mode
Vampire Lord
Your path through Azeroth has been a long and troublesome journey, filled with hardships. You believed that your time in these lands had harden your soul against corruption, but you can hear it's whispers lingering in your ears, like a bad melody.Despite your fight against the darkness, it has taken hold of you and you have been reborn as a

How it Works
As a
Since all the healing we do will come from the Shadow Damage, we want to focus on these type of Abilities. Others that also deal Shadow Damage are ones that deal Chaos, Plague, Shadowflame and Twilight Damage. The advantage of these damage types is they also scale from other energy types. So if you do get one or more Abilities with Talents that boost the other energy type, then you could see a higher increase to the damage you do and in turn your healing output.
Starting Abilities
Shadow Bolt will be our main Ability to not only Damage Enemies, but to heal the party with.
Corruption will aid with passive healing during boss fights.*
Shadow Word: Pain is an additional passive heal during boss fights.*
Arcane Intellect will provide some extra Spell Power to boost our damage.
Ability Cards
Vampire Lord main Ability needed or this build doesn't work.
Beacon of Shadow marks an ally and will receive 5% of the damage you deal with
Shadow Bolt or 25% if in Spirit allocation.
Shadowform grants an increase to your Shadow Damage by 10% and also allows
Shadow Word: Pain to Critically Hit and benefit from Haste.**
Shadowfury will provide some nice AOE and stun enemies in range.




Talent Cards
Pure Shadow can stack up to 10 times and will increase Shadow Critical Strike chance and increase damage dealt with
Shadow Bolt .
Everlasting Affliction Great way to reset your
Corruption so you're not having to reapply
Improved Shadow Bolt to increase the damage we do with
Pure Shadow.
Shadow Power to give our Critical Damage an increase by 200% but to also give our Periodic Shadow Damage a chance to make the target weaker to Magic Damage.
Fel Concentration Improves our Spell Haste and also heals ourselves further by the damage we do.
Bane will increase our Critical Strike Chance and also reduce the Mana Cost for
Shadow Bolt and other abilities.
Mystic Enchants
With these we're looking for ways to increase our Shadow Damage or ways to reduce the mana cost. If something seems off when playing, have a change around could help your play style.







How to Play
Until you hit level 10, your starting play will be very much like any other. Start off in Intellect Allocation and ensure you have



Once level 10, we'll unlock


By the time we hit level 15 to start doing dungeons. You'll have the majority of our core Talents and




Change to Spirit allocation and you're ready to start being the

If you're new to this build, and running with random hero's, it might be worth advising them you're running a "Test Build", that way the Tank knows not to over pull or to watch your mana to ensure you have the resources to keep going.
Apply







When fighting a Boss, apply




You should try and keep



As we hit Level 60 or do our rerolls, there are some Abilities and Talents that we want to watch out for.
Target Abilities








Target Talents












There is many more Abilities and Talents I could add but this would just be a massive list. If you're curious about what might work well, then search for the name of Ability in Talents and you'll soon get a picture of ways to improve your

Final Thoughts

If you're find it difficult to run this as a healer, switch to Intellect Allocation and run it as a DPS. For the most part you'll do some decent damage until you hit level 60 and can make the important rerolls you need to make a workable build.
I've ran this build without



When it comes to gear, make sure you're hit capped and then focus on Haste > Spell Power > Intellect/ Spirit > Critical Strike Chance.
If you can't hit your target, then your party aren't going to get heals. However, I CAN NOT stress enough how important getting your



You might have noticed I didn't include



While testing this build further and looking for ways to improve. I found that Vampire Lord in it's current state isn't a viable build for Season 9. For the most part you need about 80% of required abilities and talents to make it work, and even then it still struggles. The idea behind it is great and something I would love to see developed further.
If you do have any questions about Vampire Lord to please let me know and I'll be happy to share what I've learnt if you wish to attempt this yourself.
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