S9 Titans Grip DPS
In a meta where melee builds are doing extremely well, this Titanic Grip (TG) build performs very well in most PVE content. It has the 2 main things needed to take on Ascension content - Damage & Utility. This means you can perform well on the dps meters but also not die to all those High M+ and Asc/Raid Trials mechanics.
Pros
Great damage
Easy to play (Macro does most of the work)
Don't need to focus on Hybrid gear Str/Sp or Str/Int. Str is king!
Cons
Not much self-healing
Need to hit a lot of talents to make it pump
Need to hit stat breakpoints to hit big numbers
Starter Abilities
Enslave Demon - Your demon pet will be both a source of a damage buff and a damage reduction with talents. Your pet Doomguard Doomguard
Charge - The basic gap closer. Not a lot to be said.
Battle Shout - A nice self-buff whilst leveling and provides us a DPS increase in fights with
Battle Fatigue
Slice and Dice - An important buff for 60. Won't get much use until you get a combo point generator, but it's essential later and saves having to rely on RNG.
Ability List

This list includes the starter abilities.
Aspect of the Beast - 5% Attack Power Increase
Battle Charge - Gap closer and 5% dmg increase with talents
Crushing Impact
Battle Shout - A nice self-buff whilst levelling and provides us a DPS increase in fights with
Battle Fatigue
Berserker Stance - 3% Crit
Blade Flurry - Big DPS AOE CD
Death Wish - 15% Dmg increase CD
Demonic Leap - Nice Gap Closer and to quickly move around
Dispersion - Utility CD
Divine Sacrifice - Utility CD - Have an immune is so valuable in raids
Divine Shield - Utility CD - Raidewide % Dmg Reduction with WA and Talent
Enslave Demon - 5% increase dmg dealt and 5% dmg reduced taken with
Master Demonologist. Also sunders target for 20% reduce armor with Doomguard.
Execute - Standard rotation ability
Fire Resistance Totem - Useful to have in some raids. Mostly just need a totem for
Totemic Focus
Hateful Strike - Standard rotation ability
Heroic Strike - Standard rotation ability
Potion Toss - Allows you to Build up combo points before entering combat. Means you can get a full Slice and Dice straight away.
Pummel - Interrupt. Can replace with any other.
Raging Blow - Standard rotation ability
Rampage - 5% melee crit
Slice and Dice - Standard rotation ability, 100% uptime with talents
Stoneskin Totem - Useful to have in some raids. Mostly just need a totem for
Totemic Focus
Titan's Grip - Allows 2 2H weapons. Big for warrior type builds
Titanic Mutilate - Standard rotation ability
Titanic Strike - Standard rotation ability
Totem of Wrath - Useful to have in some raids. Mostly just need a totem for
Totemic Focus
Trueshot Aura - 5% Attack power
Warcry - 20% increase crit CD. Applies
Battle Fatigue
Whirlwind - Standard rotation ability
Windfury Totem - Useful to have in some raids. Mostly just need a totem for
Totemic Focus
Windfury Weapon - Use on both weapons. With Titans Grip and talents this hits hard!
Keep in mind that things like Pummel, Dispersion, Divine Sac, Divine Shield, and Demonic Leap are optional choices. They don't provide you directly with more DPS, but being alive for longer in a raid scenario is more important.
Talent List
This is a comprehensive list of every talent I currently have in use.
A Quick Death - Using Execute grants 3% melee haste - Stacks 5 times,
Amal'thazad's Curse - Dealing damage with Amal'thazad's Malediction now has a 100% chance and all other periodic damage has a 10% chance to grant you Amal'thazad's Curse. Amal'thazad's Curse Increases critical strike chance by 1%. Stacks up to 5 times and lasts for 12 sec.
Anger Management - Generates 6 rage per 3 seconds and increases the amount of rage generated by your Charge ability by 15. Capstone Bonus: Your Charge also reduces your damage taken by 30% for 4 sec.
Armored to the Teeth - Increases your melee attack power by 3 for every 150 armor value you have.
Battle Fatigue - Your Warrior Shouts, Banners and Warcry now apply Battle Fatigue to enemies within 10 yards of you. Battle Fatigue Increases your physical damage dealt to the target by 10%. Lasts 20 sec.
Battle Fervor - Charge now grants you Battle Fervor. Battle Fervor Increases your melee attack speed by 30% and movement speed by 30% for 4 sec.
Blood Frenzy - Increases your melee attack speed by 4%. In addition your Rend and Deep Wounds abilities also increase all Physical damage caused to that target by 4%. Does not stack with other similar effects.
Conviction - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: Your non-periodic damaging spell casts have a chance to increases your Strength by 30 (based on your level) for 12 seconds. This effect can only trigger once every 6 seconds.
Cruelty - Increases your melee and ranged critical strike chance by 5% and increases your total Strength by 5%. Capstone Bonus: Grants the periodic damage from your Rend the ability to critically hit.
Crusade - Increases all damage done by 3%, the critical strike chance of your Holy spells and abilities by 3%. Capstone Bonus: Repentance does not break from damage from Righteous Vengeance or Seal of Vengeance.
Crushing Charge - Hitting targets affected by your Crushing Impact with Physical melee abilities now reduces the cooldown of Battle Charge by 3 seconds.
Crushing Impact - Charge now applies Crushing Impact to all enemies within 10 yards. Crushing Impact Increases your damage dealt to the target with Warrior abilities by 10% and Victory Rush by 100%.
Deadliness - Increases your attack power by 6% and increases the bleed damage of your Garrote and Rupture abilities by 6%.
Deadly Combo - Your finishing moves have a 20% chance per combo point to grant you Sudden Death and Deadly Combo. Sudden Death You may use Execute regardless of target's health. Deadly Combo Your next Execute deals 30% increased damage. Stacks 3 times and lasts 10 sec.
Deep Wounds - Your melee critical strikes cause the opponent to bleed, dealing 33% of your melee weapon's average damage over 6 sec. This effect can critically hit versus monsters while a single two-handed weapon is equipped.
Demolisher - Your Mortal Strike now applies Demolish. Demolish Increases your physical damage dealt to the target by 2%. Your melee critical strikes add an additional stack. These stacks are consumed when reaching 6 stacks. Lasts 10 sec.
Demonic Tactics - Increases your critical strike chance with all spells and attacks by 5%. In addition, increases the critical strike chance of your Wild Imps, summoned demon, and tamed pet by 15%.
Divine Guardian - When Divine Sacrifice is activated, your party and raid members within 30 yards take 20% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%.
Draconic Might - Casting Charge, Intercept, Feral Charge, and Dragon Roar now grants you Draconic Might. Draconic Might Increases Physical damage by 5%. Lasts 10 sec.
Dual Wield Mastery - Increases your melee attack speed by 10% and increases the damage done by your offhand weapon by 33%.
Dual Wield Specialization
Echoing Warcry - Your Warrior Shouts now generate 10 rage. Very angry. Your Physical melee abilities against enemies affected by your Battle Fatigue reduce the cooldown of Warcry by 5 seconds.
Elemental Weapons Increases the damage caused by your Windfury Weapon effect by 45%, increases the spell damage on your Flametongue Weapon by 60%, increases the Frost spell damage granted on your Frostbrand Weapon by 100%, and increases the bonus healing on your Earthliving Weapon by 100%.
Endless Flurry - Your auto attacks now reduce the active cooldown of Blade Flurry by 2 seconds.
Enrage - Increases your Physical damage by 10% and melee haste by 10% for 12 sec after using Bloodrage, Berserker Rage or Recklessness.
Capstone Bonus: This effect also trigger from being struck by a damaging attack while below 50% health. This effect can occur once every 5 seconds.
Fervor - Increases your chance to hit with spells and abilities by 3%. In addition, increases your critical strike chance with all spells and abilities by 3% while in Berserker Stance.
Flurry - Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Gurubashi Berserker - Critical strikes with Raging Blow, Slam, Siegebreaker and Execute now grant you Gurubashi Berserker. Gurubashi Berserker Reduces the global cooldown of your Warrior abilities by 3%, but increases their rage costs by 3%. Stacks up to 10 times and lasts 14 sec.
Honor Among Thieves - Increases your chance to get a critical strike with all spells and attacks by 3%. Capstone Bonus: Grants you a combo point whenever you deal direct damage to your target with a spell or ability. This effect cannot occur more than once every 3 sec.
Impale - Increases the critical strike damage bonus of your Warrior abilities by 20%.
Improved Berserker Stance - Berserker Stance now also increases your damage against targets below 35% health by 9%. This effect is doubled while Enrage is active. Capstone Bonus: Raging Blow increases the duration of your Recklessness by 1 second.
Mace Specialization - 5% attk power, 15% arp
Mace Specialization - 15% attk speed - 10% arp
Malice - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: You gain 5 Energy when your Garrote, Rupture or Crimson Tempest deal damage.
Martial Crescendo - Each unique direct damage Physical ability now grants you Martial Crescendo. Martial Crescendo Increases your Attack Speed by 5%. Stacks up to 10 times and lasts for 8 sec. Dealing magic damage resets all stacks.
Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases your Fire damage by 5%, and increases the critical effect chance of your Fire spells by 5%. Voidwalker - Reduces Physical damage taken by 10%. Succubus - Increases your Shadow damage by 5%, and increases the critical effect chance of your Shadow spells by 5%. Felhunter - Reduces all spell damage taken by 10%. Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%. Enslaved Demons - Increases all damage done by 5%, and reduces all damage taken by 5%.
Master of Arms - After using Overpower, Slam or Execute your next Mortal Strike increases your Armor Penetration rating by 5% of your Strength for 12 sec. Stacks up to 2 times.
Outrage - Your Enrage talent now increases your physical damage by an additional 5%.
Overwhelming Rage - Your maximum rage is increased to 500.
Prey on the Weak - Your melee critical strike damage is increased by 10% when the target has less health than you (as a percentage of total health).
Relentless Strikes - Your finishing moves have a 20% chance per combo point to restore 25 energy and to cause your attacks to ignore 10% armor for 5 sec.
Remorseless Execution - Dealing damage with Execute now grants you Remorseless and refreshes your Slice and Dice duration to its 5 point combo point maximum. Remorseless Increases the critical strike chance for your next Sinister Strike, Backstab, Mutilate, Ambush, Hemorrhage, or Ghostly strike by 20%.
Shredding Blows - Increases your armor penetration by 15% for your next 3 swings after dealing a melee critical strike.
Southpaw Strike - Using Bloodthirst, Execute and Rend now trigger an instant attack with your off-hand, dealing 220% weapon damage and grant you Southpaw. Southpaw Increases the damage done by your off-hand weapon by 40% for 9 sec.
Thundering Strikes - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: Your spell casts have a chance to increases your Agility by 30 (based on your level) for 12 seconds. This effect can only trigger once every 6 seconds.
Titan's Fury - Using Titanic Strike now consumes all your rage, granting you Titan's Fury for 4 seconds per 100 rage consumed. Titan's Fury Your Abilities cost no rage, melee auto-attacks award a combo point and your physical damage dealt is increased by 15%, increased to 25% if Titan's Grip is active.
Tools of War -Each unique direct damage Physical ability now grants you Tools of War. Tools of War Increases Physical damage dealt by 2%. Stack up to 10 times and lasts for 8 sec. Dealing magic damage resets all stacks.
Totemic Focus - Reduces the mana cost of your totems by 50% and for every totem active, you gain 20 Haste and Critical Strike Rating. This effect can stack up to 4 times and is increased per totem active.
Two-Handed Weapon Specialization - 3% increase phys dmg, 3% crit
Whirl of Rage - Dealing damage with Whirlwind now grants you Bloodrage.
Zephyr - Dealing damage with Windfury grants you Wrath of Al'Akir. Wrath of Al'Akir Increases your chance to trigger Windfury by 2% and your melee attack speed by 1%. While at max stacks, your next Windfury hits 2 additional times and consumes all stacks. Stacks up to 10 times and lasts 15 sec.
Cards:
I only ever card abilities and talents when I have rolled the majority of my build and I can't get the last 2-3 ones. You can card whatever you're missing at 60 once you have used your scrolls.
Mystic Enchants
1 x Strength in Faith
1 x Cold Rage
1 x From the Shadows
3 x Mace Specialization
3 x Hasty Blade Flurry
1 x Sharp mind
1 x Natural Born Fighter
1 x Hot Headed
1 x Dual Wield Specialization
1 x Serrated Blade
You can use hit ones here (Balance of Power/ Precision) if you need Hit rating
Gear and stats
Strength is your main stat. Your prios after this are
Hit (Get capped for MH)>Arp (100%) > Crit

I'm currently using the T3 Dreadborne Set and 2x Might of Menethil. Full gear will be posted at the bottom.
Rotation & Macro:
Before combat. Place your 4 totems for the buffs and make sure you have your self-buffs on. Use Potion Toss 5 times for max combo points and then Slice and Dice the enemy on pull.
Use Battle Charge and then use the below macro for your rotations. Ensure you are using Heroic Strike as your AA replacement and have it on 100% uptime. Once you have your procs etc, you can use your CDs. Ensure you keep Echoing Warcry up 100%. Use the WA below to track.
#showtooltip
/startattack
/castsequence reset=3 whirlwind,titanic mutilate,titanic strike,execute,raging blow,titanic strike,execute,titanic mutilate,titanic strike,hateful strike
/cast Blade Flurry
WeakAuras:
https://db.ascension.gg/?weakaura=572.rev:1 - Keeps track of Battle Fatigue
Autoroller:
If you want to put this into the AutoRoller WA then here is the string.
13161,270697,6673,2458,13877,812292,954521,47585,64205,642,890,5308,8184,276123,78,285228,6552,954836,29801,5171,8071,46917,271779,273668,30706,19506,272851,1680,8512,8232,283565,270836,812297,61222,272854,270704,29859,20121,12856,31868,270699,270706,30904,283833,12867,273786,30248,53530,271908,813719,272849,29080,285478,13048,29592,16282,275914,51701,16494,29761,14142,271051,23825,284000,283407,273666,51689,58423,273891,12972,273597,16305,273662,271020,16225,271784,284414
Pros
Great damage
Easy to play (Macro does most of the work)
Don't need to focus on Hybrid gear Str/Sp or Str/Int. Str is king!
Cons
Not much self-healing
Need to hit a lot of talents to make it pump
Need to hit stat breakpoints to hit big numbers
Starter Abilities
Enslave Demon - Your demon pet will be both a source of a damage buff and a damage reduction with talents. Your pet Doomguard Doomguard
Charge - The basic gap closer. Not a lot to be said.
Battle Shout - A nice self-buff whilst leveling and provides us a DPS increase in fights with

Slice and Dice - An important buff for 60. Won't get much use until you get a combo point generator, but it's essential later and saves having to rely on RNG.
Ability List
This list includes the starter abilities.
Aspect of the Beast - 5% Attack Power Increase
Battle Charge - Gap closer and 5% dmg increase with talents

Battle Shout - A nice self-buff whilst levelling and provides us a DPS increase in fights with

Berserker Stance - 3% Crit
Blade Flurry - Big DPS AOE CD
Death Wish - 15% Dmg increase CD
Demonic Leap - Nice Gap Closer and to quickly move around
Dispersion - Utility CD
Divine Sacrifice - Utility CD - Have an immune is so valuable in raids
Divine Shield - Utility CD - Raidewide % Dmg Reduction with WA and Talent
Enslave Demon - 5% increase dmg dealt and 5% dmg reduced taken with

Execute - Standard rotation ability
Fire Resistance Totem - Useful to have in some raids. Mostly just need a totem for

Hateful Strike - Standard rotation ability
Heroic Strike - Standard rotation ability
Potion Toss - Allows you to Build up combo points before entering combat. Means you can get a full Slice and Dice straight away.
Pummel - Interrupt. Can replace with any other.
Raging Blow - Standard rotation ability
Rampage - 5% melee crit
Slice and Dice - Standard rotation ability, 100% uptime with talents
Stoneskin Totem - Useful to have in some raids. Mostly just need a totem for

Titan's Grip - Allows 2 2H weapons. Big for warrior type builds
Titanic Mutilate - Standard rotation ability
Titanic Strike - Standard rotation ability
Totem of Wrath - Useful to have in some raids. Mostly just need a totem for

Trueshot Aura - 5% Attack power
Warcry - 20% increase crit CD. Applies

Whirlwind - Standard rotation ability
Windfury Totem - Useful to have in some raids. Mostly just need a totem for

Windfury Weapon - Use on both weapons. With Titans Grip and talents this hits hard!
Keep in mind that things like Pummel, Dispersion, Divine Sac, Divine Shield, and Demonic Leap are optional choices. They don't provide you directly with more DPS, but being alive for longer in a raid scenario is more important.
Talent List
This is a comprehensive list of every talent I currently have in use.
A Quick Death - Using Execute grants 3% melee haste - Stacks 5 times,
Amal'thazad's Curse - Dealing damage with Amal'thazad's Malediction now has a 100% chance and all other periodic damage has a 10% chance to grant you Amal'thazad's Curse. Amal'thazad's Curse Increases critical strike chance by 1%. Stacks up to 5 times and lasts for 12 sec.
Anger Management - Generates 6 rage per 3 seconds and increases the amount of rage generated by your Charge ability by 15. Capstone Bonus: Your Charge also reduces your damage taken by 30% for 4 sec.
Armored to the Teeth - Increases your melee attack power by 3 for every 150 armor value you have.
Battle Fatigue - Your Warrior Shouts, Banners and Warcry now apply Battle Fatigue to enemies within 10 yards of you. Battle Fatigue Increases your physical damage dealt to the target by 10%. Lasts 20 sec.
Battle Fervor - Charge now grants you Battle Fervor. Battle Fervor Increases your melee attack speed by 30% and movement speed by 30% for 4 sec.
Blood Frenzy - Increases your melee attack speed by 4%. In addition your Rend and Deep Wounds abilities also increase all Physical damage caused to that target by 4%. Does not stack with other similar effects.
Conviction - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: Your non-periodic damaging spell casts have a chance to increases your Strength by 30 (based on your level) for 12 seconds. This effect can only trigger once every 6 seconds.
Cruelty - Increases your melee and ranged critical strike chance by 5% and increases your total Strength by 5%. Capstone Bonus: Grants the periodic damage from your Rend the ability to critically hit.
Crusade - Increases all damage done by 3%, the critical strike chance of your Holy spells and abilities by 3%. Capstone Bonus: Repentance does not break from damage from Righteous Vengeance or Seal of Vengeance.
Crushing Charge - Hitting targets affected by your Crushing Impact with Physical melee abilities now reduces the cooldown of Battle Charge by 3 seconds.
Crushing Impact - Charge now applies Crushing Impact to all enemies within 10 yards. Crushing Impact Increases your damage dealt to the target with Warrior abilities by 10% and Victory Rush by 100%.
Deadliness - Increases your attack power by 6% and increases the bleed damage of your Garrote and Rupture abilities by 6%.
Deadly Combo - Your finishing moves have a 20% chance per combo point to grant you Sudden Death and Deadly Combo. Sudden Death You may use Execute regardless of target's health. Deadly Combo Your next Execute deals 30% increased damage. Stacks 3 times and lasts 10 sec.
Deep Wounds - Your melee critical strikes cause the opponent to bleed, dealing 33% of your melee weapon's average damage over 6 sec. This effect can critically hit versus monsters while a single two-handed weapon is equipped.
Demolisher - Your Mortal Strike now applies Demolish. Demolish Increases your physical damage dealt to the target by 2%. Your melee critical strikes add an additional stack. These stacks are consumed when reaching 6 stacks. Lasts 10 sec.
Demonic Tactics - Increases your critical strike chance with all spells and attacks by 5%. In addition, increases the critical strike chance of your Wild Imps, summoned demon, and tamed pet by 15%.
Divine Guardian - When Divine Sacrifice is activated, your party and raid members within 30 yards take 20% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%.
Draconic Might - Casting Charge, Intercept, Feral Charge, and Dragon Roar now grants you Draconic Might. Draconic Might Increases Physical damage by 5%. Lasts 10 sec.
Dual Wield Mastery - Increases your melee attack speed by 10% and increases the damage done by your offhand weapon by 33%.
Dual Wield Specialization
Echoing Warcry - Your Warrior Shouts now generate 10 rage. Very angry. Your Physical melee abilities against enemies affected by your Battle Fatigue reduce the cooldown of Warcry by 5 seconds.
Elemental Weapons Increases the damage caused by your Windfury Weapon effect by 45%, increases the spell damage on your Flametongue Weapon by 60%, increases the Frost spell damage granted on your Frostbrand Weapon by 100%, and increases the bonus healing on your Earthliving Weapon by 100%.
Endless Flurry - Your auto attacks now reduce the active cooldown of Blade Flurry by 2 seconds.
Enrage - Increases your Physical damage by 10% and melee haste by 10% for 12 sec after using Bloodrage, Berserker Rage or Recklessness.
Capstone Bonus: This effect also trigger from being struck by a damaging attack while below 50% health. This effect can occur once every 5 seconds.
Fervor - Increases your chance to hit with spells and abilities by 3%. In addition, increases your critical strike chance with all spells and abilities by 3% while in Berserker Stance.
Flurry - Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Gurubashi Berserker - Critical strikes with Raging Blow, Slam, Siegebreaker and Execute now grant you Gurubashi Berserker. Gurubashi Berserker Reduces the global cooldown of your Warrior abilities by 3%, but increases their rage costs by 3%. Stacks up to 10 times and lasts 14 sec.
Honor Among Thieves - Increases your chance to get a critical strike with all spells and attacks by 3%. Capstone Bonus: Grants you a combo point whenever you deal direct damage to your target with a spell or ability. This effect cannot occur more than once every 3 sec.
Impale - Increases the critical strike damage bonus of your Warrior abilities by 20%.
Improved Berserker Stance - Berserker Stance now also increases your damage against targets below 35% health by 9%. This effect is doubled while Enrage is active. Capstone Bonus: Raging Blow increases the duration of your Recklessness by 1 second.
Mace Specialization - 5% attk power, 15% arp
Mace Specialization - 15% attk speed - 10% arp
Malice - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: You gain 5 Energy when your Garrote, Rupture or Crimson Tempest deal damage.
Martial Crescendo - Each unique direct damage Physical ability now grants you Martial Crescendo. Martial Crescendo Increases your Attack Speed by 5%. Stacks up to 10 times and lasts for 8 sec. Dealing magic damage resets all stacks.
Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases your Fire damage by 5%, and increases the critical effect chance of your Fire spells by 5%. Voidwalker - Reduces Physical damage taken by 10%. Succubus - Increases your Shadow damage by 5%, and increases the critical effect chance of your Shadow spells by 5%. Felhunter - Reduces all spell damage taken by 10%. Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%. Enslaved Demons - Increases all damage done by 5%, and reduces all damage taken by 5%.
Master of Arms - After using Overpower, Slam or Execute your next Mortal Strike increases your Armor Penetration rating by 5% of your Strength for 12 sec. Stacks up to 2 times.
Outrage - Your Enrage talent now increases your physical damage by an additional 5%.
Overwhelming Rage - Your maximum rage is increased to 500.
Prey on the Weak - Your melee critical strike damage is increased by 10% when the target has less health than you (as a percentage of total health).
Relentless Strikes - Your finishing moves have a 20% chance per combo point to restore 25 energy and to cause your attacks to ignore 10% armor for 5 sec.
Remorseless Execution - Dealing damage with Execute now grants you Remorseless and refreshes your Slice and Dice duration to its 5 point combo point maximum. Remorseless Increases the critical strike chance for your next Sinister Strike, Backstab, Mutilate, Ambush, Hemorrhage, or Ghostly strike by 20%.
Shredding Blows - Increases your armor penetration by 15% for your next 3 swings after dealing a melee critical strike.
Southpaw Strike - Using Bloodthirst, Execute and Rend now trigger an instant attack with your off-hand, dealing 220% weapon damage and grant you Southpaw. Southpaw Increases the damage done by your off-hand weapon by 40% for 9 sec.
Thundering Strikes - Increases your chance to get a critical strike with all spells and attacks by 5%. Capstone Bonus: Your spell casts have a chance to increases your Agility by 30 (based on your level) for 12 seconds. This effect can only trigger once every 6 seconds.
Titan's Fury - Using Titanic Strike now consumes all your rage, granting you Titan's Fury for 4 seconds per 100 rage consumed. Titan's Fury Your Abilities cost no rage, melee auto-attacks award a combo point and your physical damage dealt is increased by 15%, increased to 25% if Titan's Grip is active.
Tools of War -Each unique direct damage Physical ability now grants you Tools of War. Tools of War Increases Physical damage dealt by 2%. Stack up to 10 times and lasts for 8 sec. Dealing magic damage resets all stacks.
Totemic Focus - Reduces the mana cost of your totems by 50% and for every totem active, you gain 20 Haste and Critical Strike Rating. This effect can stack up to 4 times and is increased per totem active.
Two-Handed Weapon Specialization - 3% increase phys dmg, 3% crit
Whirl of Rage - Dealing damage with Whirlwind now grants you Bloodrage.
Zephyr - Dealing damage with Windfury grants you Wrath of Al'Akir. Wrath of Al'Akir Increases your chance to trigger Windfury by 2% and your melee attack speed by 1%. While at max stacks, your next Windfury hits 2 additional times and consumes all stacks. Stacks up to 10 times and lasts 15 sec.
Cards:
I only ever card abilities and talents when I have rolled the majority of my build and I can't get the last 2-3 ones. You can card whatever you're missing at 60 once you have used your scrolls.
Mystic Enchants
1 x Strength in Faith
1 x Cold Rage
1 x From the Shadows
3 x Mace Specialization
3 x Hasty Blade Flurry
1 x Sharp mind
1 x Natural Born Fighter
1 x Hot Headed
1 x Dual Wield Specialization
1 x Serrated Blade
You can use hit ones here (Balance of Power/ Precision) if you need Hit rating
Gear and stats
Strength is your main stat. Your prios after this are
Hit (Get capped for MH)>Arp (100%) > Crit
I'm currently using the T3 Dreadborne Set and 2x Might of Menethil. Full gear will be posted at the bottom.
Rotation & Macro:
Before combat. Place your 4 totems for the buffs and make sure you have your self-buffs on. Use Potion Toss 5 times for max combo points and then Slice and Dice the enemy on pull.
Use Battle Charge and then use the below macro for your rotations. Ensure you are using Heroic Strike as your AA replacement and have it on 100% uptime. Once you have your procs etc, you can use your CDs. Ensure you keep Echoing Warcry up 100%. Use the WA below to track.
#showtooltip
/startattack
/castsequence reset=3 whirlwind,titanic mutilate,titanic strike,execute,raging blow,titanic strike,execute,titanic mutilate,titanic strike,hateful strike
/cast Blade Flurry
WeakAuras:
https://db.ascension.gg/?weakaura=572.rev:1 - Keeps track of Battle Fatigue
Autoroller:
If you want to put this into the AutoRoller WA then here is the string.
13161,270697,6673,2458,13877,812292,954521,47585,64205,642,890,5308,8184,276123,78,285228,6552,954836,29801,5171,8071,46917,271779,273668,30706,19506,272851,1680,8512,8232,283565,270836,812297,61222,272854,270704,29859,20121,12856,31868,270699,270706,30904,283833,12867,273786,30248,53530,271908,813719,272849,29080,285478,13048,29592,16282,275914,51701,16494,29761,14142,271051,23825,284000,283407,273666,51689,58423,273891,12972,273597,16305,273662,271020,16225,271784,284414
+
1
-
of spell id's