OWTL Iron Will Manastorm
The Iron Will OWTL Paladin

So, why Iron Will? The answer is I wanted something that didn't involve Hoplite. I don't care for it. I understand why people swear by it. I don't. I swear by Iron Will. It's gotten me all the way to 1000 solo, without much head thumping except for Gothik, Kel'thuzad, and Alva, all of which are....interesting fights mechanically.
Pros
- Great damage and sustain balance.
- Easy to play.
- Lots of community discussion regarding OWTL theory.
Cons
- Less mobility.
Demonic Leap and
Charge are it.
- The Tactical Mastery stagger can sometimes build to unsafe levels.
- A bit less self healing than the Hoplite version. Relies on you to pick up healing hearts, use your potion, and ability-based self healing.
Starter Abilities






Ability List
This list includes the starter abilities.






























Keep in mind that things like





Talent List
This is a comprehensive list of every talent I currently have in use.








































































What should you card?
That's not an easy question to answer. Ideally, one should avoid carding as long as possible. These days they've changed it so you can add cards in at any time, as long as you have free slots. However, once those cards are activated and their talents and abilities are granted, you cannot remove them except by going back to level 1 via prestige or salt rolling via GM in Moonglade. It's better to roll off as much as you can and only card your last 6 abilities and 8 talents. However, not everyone has the sheer number of scrolls it takes to blindly roll everything and only card the final stretch.Abilities
Abilities are something I usually don't have to card right out the gate because I usually get lucky. However,


Talents
Again, harder to answer. Ideally, you should always leave a card slot or two blank until the last minute. Having said that, the prime talent candidates are:






Mystic Enchants
1 x
3 x

1 x

3 x

3 x

1 x

1 x


1 x


3 x

Gear and stats
Strength, Stamina, and Spell Power are your stats of choice.Critical Strike Rating and Hit Rating are desirable. Hit less so when you're capped.
Defense never hurts. It equates to more parry. More parry means Blademaster procs more in the end. It is, however, not necessary.
Staring out, you're likely to have access to gear like Field Marshal's Regalia and (Item Set #-1525), both of which are solid choices.
Later, you'll gain access to (Item Set #217) and (Item Set #505). I ended up running the 3 piece set bonus from each of these for a long time. Much later on, you'll end up with (Item Set #-1512).

However, if you're avoiding pushing keys to upgrade M+ items like



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